glTFast is an extension for the Unity engine and has the role of enabling the use of GL Transmission Format (glTF) asset files. According to the developer, the tool has 100% glTF 2.0 specifications compliance, so it should come in handy for new and older projects alike. Moreover, it works with Universal, High Definition and the Built-In Render Pipelines on all platforms. The extension can be used in Unity in four use cases, namely editor export, editor import, runtime export and runtime import or loading. It goes without saying the behaviors can be customized according to the project’s specifications in terms of downloading, file loading, material generation, instantiation, accessing data of glTF scene or loading reports, just to name a few. It is worth mentioning that the extension custom shaders that the developer insists users must include in builds in order to make materials work. In case they are not included in the builds although the materials are fine in the Unity Editor, then there is a good chance that some shaders or variants are going to be missing. An alternative would be to create placeholder materials for all the feature combinations users expect to use and place them in the Resource folder of the project.
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Lets you search, extract and parse glTF or glTF 2.0.json, glTF 2.0 binary and glTF 2.0.1.json files. Lets you extract glTF data into Scriptable Object scripts to use in Unity GameObjects or in WebAssembly. Lets you set textures on materials easily with built-in texture tools. Lets you create custom materials or texture templates. Lets you swap UV positions, UV vectors, UV coordinates for easy editing in the Unity Editor. Lets you use rasterized meshes with baked materials. Supports glTF 2.0, glTF 2.0.1, glTF 2.0.2, glTF 2.0.3, glTF 2.0.4, glTF 2.0.5 and glTF 2.0.6 formats. glTFast for Unity Installation: You need to already have Unity and the glTF Fast toolkit installed on your system. How to Install glTFast for Unity in Ubuntu 16.04 or Ubuntu 14.04 (Debian) Open Unity and click on the Ubuntu logo Select Unity Tweaks Select Edit > Software Sources > Other Software Locate glTF Fast toolkit and click on Install Unity comes with a feature called “Package Containment” that lets you save the installed apps with a given name and version in a folder to make it easy to install them again if needed. You can create a project with all the apps you want to install at once by picking Add Project > Package Containment. You can find the Package Containment feature in the Unity Dash after you start typing the name of the project. In Package Containment, select the name of the project, click the Add button and wait for the project to be created. In the Project window, click on Finish. In the resulting dialog, select Create a subfolder for each app and click Finish. The folder(s) is created by the extension. Unity Tweaks > GLTF Fast toolkit > Install Installation process over unity-control-center Unity Tweaks > GLTF Fast toolkit > Install Additional documentation: How to Use GLTF Fast for Unity in Ubuntu 16.04 or Ubuntu 14.04 (Debian) In Unity, go to
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* Supports glTF 2.0 and material-nodes files for: * * Primitives: Spheres, Caps, Bodies, Box, Tiles and Parasols, * * Vegetation: Trees, Grass, Leaves and Snow * * Lights: Point and Spot lights * * Scene: Skybox * * Materials: 848 materials for most primitives * * No need to change your shader to get some specific material data * Use it with animation- nodes and with passing of static * *UV data * * Lighting: ambient, spot and spotlight * * emissive for uniform materials * * Realtime shadows * * Translucency * * The set of nodes is included in the latest release: * * DiffuseMaterialNode * * GlossyMaterialNode * * GlareMaterialNode * * OpacityMaterialNode * * EmissionMaterialNode * * SmoothstepMaterialNode * * PhongMaterialNode * * RimLightingMaterialNode * * GeometryShader * * Hair * * HairRimLightingMaterialNode * * HairRimLightingShader * * Fur * * FurRimLightingMaterialNode * * FurRimLightingShader * * Hair * * HairShadowMap * * Perlin * * Displacement * * NormalMap * * DisplacementMap * * Deposition * * Underlay * * Matte * * Refraction * * Reflection * * Diffuse * * Ambient Occlusion * * Subsurface * * IBL * * Refraction IBL * * SpotLight * * Lightmap * * Parallax Occlusion * * Quads and (tri)tangents * * Parallax Occlusion Subsurface * * Skybox * * Skinning * * SkeletalMesh * * Static * * Dynamic * * Export two pass shaders * * glTF JSON exporter * * Sync with texture mesh exporter * * HDSKY exporter * * HDSKY for HDT * * Mesh exporter * * Mesh exporter for HDT * * Texture exporter * * Material exporter * * Texture material exporter * * Material exporter for HDT * * Mark 2f7fe94e24
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The glTFFast component adds compatibility for glTF files into Unity and the built in engines. It uses the open source software to convert glTF files into a number of standard formats. You can download the software from GitHub here: From the Unity Asset Store: On June 16, Unity announced support for glTF files in three of their built in engines: Unity Pro, Unity 2017.3 and Unity 2018.2. While Unity has support for glTF files built in, there is still a lot of room for improvement with various compatibility problems. Because of this, glTFFast has been created to give Unity developers more control over the export of their assets. By using glTFFast, you can export your Unity project using glTF2 and Unity can even support glTF2 on their own. glTFFast works with Unity Pro 2019.1 and Unity 2017.3 and above, for Unity 2018.2 and above it requires a new build of Unity to be installed. Compatibility: glTFFast supports all parts of glTF 2.0. glTFFast works for all platforms, if you want to make sure glTFFast works on your chosen platform, simply follow the steps below. Step 1. You will need to have the glTFFast asset downloaded from the asset store. Step 2. In Unity go to Window -> Package Manager and search for glTFFast, or you can just type glTFFast in the search bar. The Unity Asset Store will then offer to open glTFFast if it is not already opened. Step 3. Download, import and run glTFFast from the Asset Store. Step 4. When glTFFast starts with the “Starting conversion…” window, enter the location of the glTF file you want to convert. Step 5. When the glTFFast conversion is done, open the Assets that were created with glTFFast with Unity. Also make sure to check out the Official Unity Installer Guide if you haven’t already. For more information on Unity Asset Store and Unity Editor Features visit: The glTFFast component is one of the latest additions to the Unity Asset Store which provides an easy way for you to get asset files into your Unity projects. glTFFast converts and optimizes glTF files for Unity using the glTF
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glTFast Tutorial: nufanw has posted a tutorial on the above link on how to set up glTFast in Unity. The documentation of the Extension is not complete, but you can get a basic idea of how to use it. You can find more info about this extension here:  Download the extension here:  In order to be able to use it, first enable it by accessing the Settings > Content tab, then set the paths to the required static assets that the extension should use.  Once the Extension is enabled, and assets paths added, the Extension will be available under Plugins > Extensions in the Unity Editor for you to easily use it.  In order to use it, do a Save of the current scene/asset in the Project and then drag the glTF asset to the Scene Window.  Make sure you have the necessary dependencies included in the Assets/Resources/Plugins/Extensions/ folder, all of which are specified in the README file. In the end, you will have something like this: assets-folder/ res-folder/ assets-unity-project-plugin/ Plugins/Extensions/glTFast/ components/ extensions. build. other_libs-unity-plugin/ Plugins/Extensions/unity-project-plugin/ assets/ components/ extensions.
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