Creating complex special effects is no easy job, even if we're talking about games that use sprites sheets as SFX. And if you are interested in GPU accelerated retro particles in the 8/16 bit style, then you came to the right place.
Great app, with a lot of potential
BlastFX is a desktop application that offers the tools you need for creating complex particle effects. After creating them, you can then save the resulting animations into sprite sheets and use them in your games or any other projects you wish.
It is a compact and very useful piece of software that offers the right amount of flexibility to create great-looking 2D effects in a very short time. As developers or artists do not always possess the patience or time to draw each frame for FX animations, this is an excellent application to overcome that.
The results are stunning, but it can be a bit confusing at first
When you first try this application, it might get confusing as there are so many things you can do, which is why it is advised to try them one by one before you get the hang of everything.
The interface is well organized, and it allows you to have a pretty smooth work-flow. You can add multiple emitters on the scene, choose if you want them to loop or not, and even alter their shape from a varied list of models.
You can also change the particles' texture and make them look like bubbles or smoke. Or you can opt to change the particle number, fiddle with their spread, angle or speed. Whatever value you can think of, it can be customized to get the desired effect.
What I like the most about BlastFX is how easily you can add, modify and connect the effects into the flow-chart-like graph. From gradients, color and map palletes, to outlines, aberration or pixelation effects, all can bring more intricacy to your special effects.
Cool guys don't look at explosions
BlastFX presents a customizable post-processing application that allows us to tweak the look of the particle animations in our renders. You can use it either for retro style or high definition effects, but what's most important is that the choice of how the blast will look is all yours.
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The blast FX is a post processing effect app that allows you to tweak all the look of explosions in the final render, while using a real game engine.
Why do we need this?
Retro game animations are awesome, and we as developers need to create them in order to attract and educate users. The Blast FX has been created to allow us to do just that. Creating a retro style explosion looks awesome, and it can be really useful for games, trailers, web-products or even desktop applications.
• Add textures
• Add colors, pixelate or blur the texture
• Multi Emitters
• Use an Explosion Particle effect as base-texture
• Use real life explosion effects from real games
• Use any particle system or texture you want
• Use the 3D or 2D axis
• Shader Genarator
• Map generator
• Emitter Shape
• Emitter Model
• Flip X,Y,Z
• Color Tint
• Rainbow Filter
• Python Script Editor
• Poisson Blur
• Snake Displacement
To the future
Each new update will offer more features and some bug fixes. If you are enjoying this game-like application, please drop us a line and leave feedback on Discord. We really appreciate it! Also, don’t forget to follow us on Twitter and check out some of our other work at
Please feel free to send me a message if you need some help or you’re having any problem.
I hope you enjoy the BlastFX!
In our early days as game developers, working on projects like BlasterMaster was always fun and exciting. But with time, we all have to learn how to work properly with real-time, which kind of limits us from working on some tricks.
Another thing that’s probably the most frustrating thing is that in 2016, you can easily count how many retro effect games are still in development (even if they came out already). But we have a blast and every day we learn more and more, even if it’s hard sometimes.
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Fine-tune every parameter, from granules and sparks to color palettes, gradients, and outlines. You can even use shader effects and modify them later for a more professional look.
Schedule your particles effects and add them automatically to your scene. You can also create and edit triggers and create custom effects with logic.
Save your scene to preset palettes and it’s ready to use on any project, regardless of the engine or visual tool you use.
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There are over 100 preset palettes, so you can go through the ones you like the most without wasting time.
The granules, sparks, and even the color and outline effect can be modified and saved to the palettes using the settings and options on the right-click.
BlastFX was created by company New Web Horizons and it’s an excellent piece of software for artists who want to work with animations.
BlastFX Free Demo (New Web Horizons, LLC)
Check out our free BlastFX demo and give us your feedback by posting your thoughts on our forum, linked in the below video.
How to create a particle sfx in 8/16 bits
You can use sprites and easily add more effects to them, but if you’d like the professional look of a texture and color inside your particles, you can opt for a 8-bit depth.
On the other hand, if you opt for the simpler way of using sprites then you can add texture and more parameters without having to export the game to the SD card and load it on your PC.
We will also show you how to create a particle sfx using only one sprite.
That being said, some tricks might be required for blending multiple frames to get a more realistic-looking result, and you might also need to reduce the transparency of the sprites.
No matter which animation you opt for, you can easily add more effects to them later.
Check out this post by BlenderNation for more information on creating SFXs in modern computer graphics:
Creating simple sprite sheets for 8-bit particles
This video shows you how to create your own sprite sheet for sprites that have a 8-bit texture. In order to do that you can either opt for using Blender, ZBrush or Adobe Photoshop.
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Here are the main steps:
1. First we need to create the animation itself.
2. Then we can save the result into a sprite sheet, which will later be used in games or other kind of projects.
3. Then it’s time for the particle effects. We can set the parameters as we wish, as the final result will be all up to us.
You need to change the code to it to work with windows 10 and later.
This is for Windows XP (i think)…
here is the link for the code, with some comments so it should work in windows 7 and later.
the code has problems with folder before the coding.
Welcome to the forum ^_^
the tool can be used for PC and Mac, you just have to download the.exe of the tool and it works.
the Download button is at the top of the page on the first column.
I added a windows tray icon, you can click on it to start the tool.
you can also check the github repo from github.com/2f0s/lfx_sp
I tried the script but i couldnt get it working in skyrim!!
I pasted it in the console, saved and loaded it but it didnt work!!
Also ill be honest, 2f0s is obviously a fan, but i wanted to see if anyone else knows why or how to make it work??
It’s not my own script at all (i have nothing to do with it).
The code was originally posted by turoinde on here
Also, i have to add, the script works for Skyrim, but as i mentioned in the description it is only for skyrim. So you should use the stand-alone version by 2f0s.
I’ve already fixed the previous errors. This code works fine.
I included @sxy’s suggestion and avoided “SV_RESNOTIFY”, which I thought might not work.
also, I thought I could just rename it to “PlaySound” and it would work well, but it didn’t.
I also changed the paths and used the full paths, the ones that are not relative, to the SFX folder.
And I also deleted “add wave” on line 51 because I believe it’s not necessary (I could be wrong though).
What’s New In?
BlastFX is an application for creating and tweaking nice explosion effects.
No matter whether you want to create your own weapon or animate a blastwave from a RPG, this tool will help you to make the particle effects you have in mind shine!
There are basically 2 ways of interacting with the app: through the scene, or through the buttons on the right side.
Use the buttons to change the settings, control the viewport, view and resize the graphical interface. To preview the result, just add any emitter in the scene and start animating. If you have any problems or doubts, please go to Settings and check out the help file which you can find in the same place under the menu item Help.
To create new particles, select from the menu:
Effects > New
To select a gradient for the particle, select the model and select Choose Gradient
Texture > Choose Gradient
To customize the emitter, select the emitter and click on the emitter. This opens the emitter’s properties view where you can change the emitter properties.
Basic information, creator, category, particle number, etc. can be found on the right-hand side
In the screenshot below, you can see the color palette that can be selected from the Emitters > Gradient tab:
Animated particle effects or emitter can be selected from the emitter with the plus buttons (or from the Emitters > Anim tab).
The emitter type can be set in the lower left of the scene. The preset selection is available in the Emitters > Anim tab.
Custom emitter settings
You can also customize your emitter as much as you like in the properties view. You have some very useful options here that are selected by default. You can reset all the emitter’s properties by clicking on Reset all.
Here you can set the emitter to emit only if set to Enable, loop the emitter if you set it to loop, add a tween if you want an emitter to fade out to nothing over time or to explode if you set the emitter to explode.
Once the emitter is set, it can be added to your scene or not. If it is added to the scene, there is a more elaborate button for emitter settings located in the right-hand side that brings you to the emitter’s properties in the Viewport, where you can edit the emitter properties.
System Requirements For BlastFX:
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